There was a mod to do just this in an old thread that I found. ) Logged. Capturing these can be useful to tip the ECM rating balance in the. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. And this is the. A Spacer. Any of the UAF capitals can wipe the floor with most things head to head, Supercaps notwithstanding. Spamming ieds will generate uh, quite a bit of lag though. 0. The mod specifically nerfed ships and weapons the author had determined were OP mostly only against the Legio. 0 - 2021-10-12. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. - look for "maxLogisticsHullmods":2, - change to whatever value you want. ago. (Starsector > Mods > Modding > [0. 9. Creative ships with interesting uses and abilities, with a consistent look that doesn't get boring or become an eyesore. Weapons, ships - depending on how they are implemented, yes. For me it is: D:SpieleStarsectorstarsector-coredataconfig. • 1 yr. The greater good prevails in the Alliance, sometimes at the cost. - Increased credit rewards for most bounties; Readjusted most of the Adversary's possible doctrines, including changing priority weapons and fighters. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. json of a given mod to make it compatible with the current version. « Last Edit: January 08, 2023, 08:27:37 AM by Tartiflette ». Please do note that due to a lack of standardisation in. e. 5) « Reply #41 on: March 22, 2012, 10:30:11 PM » Ah thanks man a big help. Enjoy actual salvager gameplay! petergustav • 6 mo. Mods inter-compatibility and integration. Advice for good ships/ layouts for new players. - Added 10 early-game bounties giving access to rare ships if you are. While the commands themselves aren't case sensitive, arguments are. As long as there are not too many fighters it runs at 20 fps+ at max deployment. Crew with equipped Heavy Marine EVA armour and a weapon. I'm still choosing capitals to support this, maybe astral with sparks would do. 1a] More HullMods 1. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. - Tweaked ship destruction effects for ship pieces to avoid fx spam - Updated even more sprites Version 1. csv -> changed speed. Thanks to the whole Starsector team! Creating this mod made me appreciate the original game assets 9000% more. That way you can easily turn it on and off again. making a editor from that isnt really feasible. Think of this file as containing the options that you could select in the refit screen for your ship in the game. Radiants are S tier, is S tier. I try to keep my fleet deployment cost below 400, unless I have redundant. It dictates the weapons, the amount of vents, capacitors and hullmods. Each such factory has a pool of 4 ships to choose from, 1 for each size. Starsector! Join thousands of players in a massive online community. Well 2 big things. Both Nagato and Pelagornis need OP buff, currently with S-mod, using smaller ships is better, like 3 Pelicans with 1 S mod each is better in every situation compared to 3 smod Pelagornis. That’s the point of them, they’re parade ships. « Last Edit: March 19, 2019,. 0-pre-alpha-2 to v2. Now all I have to do is figure out why I can't get them to spawn in. used the D version. The (standard) Falcon is hands down one of the worst ships in the game for it's DP value. Main Features. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. 10. - Scyan ships now have their monthly maintenance halved when flying under burn 3 instead. api. Main fleet comp is 4-6 Capitals with 2 being Astrals or a modded equivalent or downgraded to Herons. Re: [0. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. You have the Ragnarok from missing ships, a refitted sporeship from path. 0. If you are looking for information on carriers within the base game then see the Fighter game concept page. Each ship as loaded out with a plethora of small hybrid turret slots, with varying missile hardpoints, or built in missile tubes designed to be loosely lore accurate. 25. A prerelease intended for testing is available to download. 1a] LowTech Armada with ease and take your gaming experience to the next level. I also tag it as a pirate_bp and the manufacturer as "Pirates" like all other pirate ships. 96. Step 3, F is for respects, yours and his. An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. In. 6 - Extra flavor for ships, crew, and NPCs « 1 2 3. Afflictor: A/C. 10. Besides that, Doom works great at killing aspects with mine strike. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. After that, it collapses, making it single-use. A. I use 20 for no specific reason. St. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. got the files but i am having the same problem as killvanya. 95a] STARSECTOR Ship&Weapon Editor (3. 5) Works wonderfully, many thanks! One thing I might suggest for weapon slots (and in the future, engine slots) is having the ability to mirror them. csv and in addition corresponding entries in the wing data csv file, for fighter specific information. . They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih fire support ships, escort a carrier deep in friendly territory, or (gasp) lead a civilian craft to safety. For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. This Game Has More Than 1 Million Downloads and more than 1 Million Active Players. When it reaches its flux capacity, bombard the motherfucker with lasers, srm missiles and fighters. 14. Azrael9986 • 4 yr. Typical users will see around 550 MB of VRAM usage with vanilla alone, and about 1070 MB with GraphicsLib and Ship/Weapon Pack enabled. Completed meaning I beat all of the challenges in end game. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. Starsector > Mods > [0. ago. Login with username. version file can point to a local master when dev mode is enabled. Thanks for this reply, are you sure you're referred to the automated shipyard that. The real use of drovers is to kill enough of the enemy ships to cleanly disengage if the fight is too hard. Same order as well. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. When this tag is added to a ship, weapon or fighter wing, it will be included in the blueprint package. 7. Do note, however, that it will not fully activate it (e. e. 1u/day. 4: Profit. The reference number for example, changes every time you save the game, so for every save its different, i think it depends on which system your in and how many ships//bases are in said system. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Combat. ago. com or comment in this thread What it does? Automatically check the overall production value of a set-up plan Compare values across multiple setups Allow users to check into details: breakdowns of planet-specific productions of industries How. If you're looking for something to beef up your early game salvage/exploration fleet, the Shepard is probably your best bet as it is cheap, readily available, frequently salvaged, and doesn't lose much. In vanilla Starsector, the max deployment width at the start of combat is 240. ship file A positive number for fighter bays element in the ship CSV entry Optional for a carrier: Build-in wings can be defined in the. 12 flux/damage) small weapon in the game. ship file is the one that will give the game the skeleton or basic structure of the ship. 2 Large missile weapons, with either fragmentation or High Explosive warheads. 3 supply units. The above was achieved with nothing but the actual game, and MS paint. Damn. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended or. They are both flagship and AI fits sprinkled all over the place. ago. II or an Atlas Mk. This tier list is made to attempt to rank the capital ships included in the Mayasuran Navy mod by Knight Chase. Blueprint packages are defined within special_items. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. Putting an AI core in charge of that ship multiplies the amount used by the ship. Ye, but you can just edit the mod_info. Personal favourite has to be the Archer, a midline missile destroyer, fragile but provides great support with 3 medium missile ports. So if you agree, here is what you do: you go to your Starsector folder, in data you find the settings file, and from there you can set the amount that ships can be sold for in % and how much less you are going to het for each D-mod on a hull. By securing combat objectives you earn more DP to bring in the rest of your fleet. 5 comments. Re: Ship Build Compendium (Vanilla) [0. +1 burn at the cost of ~30% (reduced to ~15% with skills) increased fuel is bad. This is inherently a tactical game. ship file correctly defines a whole ship, you can use the 'replace' command in your mod_info. Let's go over some key changes you can make in the Starsector settings. png file to change skins, but there are no skins for the ships out there. *you can change the ship. Early access to the game, starting with alpha builds – available now! Graphics: Minimum 1280×768 resolution, 512 MB video memory. ago. variant) tried adding it to a mission and the game crashes at the loading screen. 1 rules. this also means you can add the. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. It is highly recommended to use the third party GUI Ship Editor. Elevate your Starsector gameplay with the [0. variant validator for modders which can catch things like using too much/too little OP, going over default. idoubtithinki • 2 yr. 5) « Reply #90 on: March 26, 2012, 02:50:23 PM » Yes but i must first make weapon slot put angle and arc and then delete it and then put mirror mod one and place 2 new weapon slot that will be set as first one. (you will gain the relevant hullmods and skills when you visit a market) combat robots are now valid for invasions with nexerlin (yay) thank you: Capesh: the editor for making my mod at least readable. This build was nuts with SO boosting scarab to a 600+speed, but even without SO still works fine. ago. Oh well. I play on maximum battlesize and fill the empty shipslots with logistics and kites. StarSector wapons guide is back. The Starsector Ship and Weapon editor. I can't really speak to using the editor - not very familiar with it. Specifically they beef up the low-tech and midline rosters. There is a codex. Also if you’re manually controlling a group you will override the auto firing so you should always control another group like a group with no weapons. Basically create a mod that only has the hull file of the mule in it and modify. Not because of compability (the game will show a warning when you try to load an already saved. 53a) - added support for CUSTOM engines; press T while in Engines modeDoom is another great Player-controlled ship and also ranks as worth its weight in deployment points. A lot of ships, weapons and fighters/bombers(Can't count anymore) News: A bit rushed v4. Extra System Reloaded (or as it is now known, Exotica Technologies) does not affect drops of colony items or any other mod's drops. After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. 9. Fury is D tier, Champion is C tier. The AI really hates having lower range than its opponent, hence why Integrated Targeting Unit is recommended for most ships - even a 10% boost for frigates can make a noticeable difference. . III, at less than 1/3rd the cost. and edit the player. 5. csv. Starsector. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. This page details fighter mechanics and how to use them. e. There's too many piloted-ship only skills and the speed a which you level up combined with the fact that you can only unlock 15 of the 20 skills make creating colonies a bad investment of time. Add to this about 200-500 MB depending on operating system, video drivers, Starsector's render buffers, screen resolution, number of monitors, other applications, etc. IMO I wouldn't try to balance these around cost as money is effectively a non-issue once you get out of the mid game. Variant workflow; we may have just edited the CSV by hand in Excel (because it's faster) but it doesn't see that the ship's in the CSV until we load the editor again. ago. - Fixed a CSV file decoding issue, which cause single quotation mark and line-breaker-in-comment result unintended phrasing. Otherwise you get hit with one of these. So, here's my favorite Wolf:. I will give you the list of imo best weapons in Starsector. I modeled it in SolidWorks and used its Visualize to render it. Im assuming you are flying 4 capital ships thst total 200 to 240 supplies and the rest comes from the support fleet. 2. ShipHullSpreadsheetLoader - Applying data from ship_data. Re: Trylobot's ship editor (2. 6. figuring out the best weapon loadout for your playstyle IS 60% of the game. Continue Reading. You need to include a mod_info. High Tech Expansion: adds more HT ship hulls. So after 6 hours of trying to keep my colonies running smoothly and constantly defending them, I thought this would be a useful thing for others to know: a fleet identified as friendly (I believe. The enemy is all about pure alpha strike, so having a ship that can withstand the damage (paragon) or just avoid it entirely (frigate spam) works too. Tackywheat1 • Shields are for the weak • 4 yr. The reference number for example, changes every time you save the game, so for every save its different, i think it depends on which system your in and how many ships//bases are in said system. Best. ago. they are generated when you interact and salvage the entity, which is way, way after other loot is generated (as you said, at sector generation). The . one that contains a sorted list of all the ships in vanilla; one that contains a sorted list of all the ships added by mods filtered on a per-mod basis; one that allows custom searches through editing a CSV file; one that provides a list of variants with common issues; No more relying on modders creating a showcase mission for you! Other Features: Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. Very safe to add. 95, this is still the case however the gap has been mitigated somewhat, the buffalo with it's. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. (0. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. 5:32. In 0. csv entry for the ship, with its stats (speed, OP, flux, etc)Fighters are small craft that are launched from carrier capable ships. . Main Features. also compare this to a vanilla ship that works to see differencesIt also sync very well with repair, logistic and endurance skill. ship File OverviewA ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. 9. The Starsector Ship and Weapon editor. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. The . Use an Astral or an XIV Legion, not a base Legion. TurklerRS • 1 min. If a ship can be fit for the AI though, I made the fit for the AI. Starship Legends 2. Ship Catalogue / Variant Editor (SCVE) v1. 3x ion pulse up front, 2x needlers on the side, and expanded magazine means I can 100 to 0 anything smaller than a cruiser (and even some of those). Crypto You’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. . It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. 1a is now out! This is a . If you want your mod added to this list, PM a moderator. In general, some of the "expansion" mods are great. id love to help with a project like this any way i can; i have the ship editor software but all im proficient with is playtesting and modifying hull stats if you want!?I don't think it's much of a difference if you have an existing ship. Hey everyone! Sproginator here!This is a quick video on how to create the ship, variant and CSV files needed to add a ship to the game. your mod's weapons should now pop up as options. Most of us can endure some little glitches and maybe a little incompatibility from the slightly out of date version. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. I'm looking at tweaking some ships to my liking and was looking to be pointed in the right direction to do this. It is formatted in Starsector's somewhat loose JSON schema. Ship/Weapons pack: adds new ships and weapons that aren't too wacky. Yes this, You need 1-2-3 capital/SO Cruiser and a fleet of high tech frigates with wolf park perks. 60 DP is a lot compared to most capitals' 40 DP. The Eagle is a tanky standoff ship and the Falcon is a bridge between Destroyer and Cruiser. in the main menu, and by hitting esc in game. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). Brilliants are A tier, Scintilla are B. ) Logged. In addition to the size classes, there's also tech classes. But making them incredibly rare seems reasonable. Starsector is such a good game i have trouble enjoying other games. This is a work in progress, so if you are a competent modder please consider adding to this. Malwarebytes only views the . It is particularly helpful to have a GUI when setting coordinates for bounds, engines and hardpoints. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. As you can see in the ship editor, a significant proportion of its weapons (one large and a medium) are actually directed rearward, with arcs wide enough that they can be used while broadsiding. II or an Atlas Mk. ship file. 1. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 95a. Yes there is 1 optimal fit which is not SO. Or used in a suicide run distraction to slow down a superior force. Karl-Draigo Upstart Military Dictator • 4 yr. The Missing ships mod adds a few very large ships. 100 fleet size, 99999999 battle size. Global Moderator; Admiral; Posts: 1170; Re: STARSECTOR Ship&Weapon Editor (v2. StarSector wapons guide is back. 4. Colonies were added in version 0. a sorted list of all the ships added by mods filtered on a per-mod basis. If you don't run oxes, equip some High Resolution Sensors so you outreach other fleet's sensors. Edit This page is for modding and specifically modding carriers. Starsector has problems during combat. 12) This is stated as 'the process of finding the best solution among all feasible soltuions', but 'best' is clearly defined as minimizing a cost function (a function which takes a possible solution and returns how good the solution is numerically). You can add more ships to the simulation by adding them to the "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatacampaignsim_opponents. It'd annoy to many players. Logged. Ship: saves coversColor Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. json file Mod_Info. Brawler: C+/C-. And I'm hurt that you'd somehow put the Lasher below a Wayfarer, which I feel is in like the bottom five of ships across all sizes. I finished the entire Academia quest line and I'm only level 6. csv and in addition corresponding entries in the wing data csv file, for fighter specific information. Nothing too game-breaking in there. ago. It's very useful. -----Running vanilla Starsector with my own edits to: 1) conquest. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. ship File Overview A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. json file to improve your game experience. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. png file to render a ship, so you can't change the skin of a ship in game. 2 flux efficiency along with best-in-slot shields. Sometimes you can deploy the Nagato and like 10 Kites. Capturing these can be useful to tip the ECM rating balance in the. 8a - Supports lighting on destroyed ship pieces - New maps for the new ships/weapons, and updated maps for a large number of existing ships/weapons Version 1. Starsector is a very freeform space game. csv to [remnant_hangar1] 165672 [Thread-4] ERROR com. I have found a ship editor on fractal works. 6. a . Those are all the larger-than-capitals that I'm familiar with, though they all still pale in comparison to the. The Wolf-class is a sleek and deadly combat frigate with middling logistical stats. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). If you put modded ships in there, you need to add their ship ids to the whitelist. Hopefully there won't be any more hotfixes with balancing changes so I don't have to worry about half of the things I write. i only got the ship after reaching endgame and its great. As for hooking up ships to the game itself, there is the Ship and Weapon Editor which can help you with coordinate editing and all kinds of other features. 0. You can add more ships to the simulation by adding them to the "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatacampaignsim_opponents. When it is halfway on its flux capacity, start surrounding it with faster, nimble cruisers like the heron. variant files in respective folders with different names (batbarge. ago. I was hoping for otherwise, lol. creating United Aurora Federation mod for Starsector. Karl-Draigo • Upstart Military Dictator • 4 yr. The other issue is that the 3x (4x with skills) speed made it so the only real counter to phase ships, besides waiting them out, were Harbingers, a phase ship itself, the Hyperion, or mass thunders. 9. ship files, corresponding entries in ship_data. It is highly recommended to use the third party GUI Ship Editor tool to create a . (you will gain the relevant hullmods and skills when you visit a market) combat robots are now valid for invasions with nexerlin (yay) thank you: Capesh: the editor for making my mod at least readable. Consume a total of 0. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. The nav buoy increases the speed of its side's ships by 5%, also grants +20 DP. There is "More Officer Skills" Mod but it's practically unuseable, because the engine limitation that Starsector have, it's gonna call that mod every time you open an UI, so it's basicly make your game stutter about 3-6 second when you do everything that open an UI like opening Map or Colonies Menu. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. csv" (make a back up first). Unlike the bonus XP calculation, it is not affected by d-mods, nor by civilian status. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. 8. In general, some of the "expansion" mods are great. Ship Catalogue / Variant Editor (SCVE) v1. 9. 0. Download Link. Second - Make sure that you've properly outfitted all of your ships - if your having issues getting through the shields throw a couple of sabots on your ship. skin file and modifying it to have a new designation and "builtInMods":["safetyoverrides"]. Starsector. Starsector Ship Tier List. it also makes [redacted] farming way more fun as i don't have to fly back and forth all the time because of full cargo holds. 0 Comments. What you need: A . Always had a soft spot for ED Shipyard. Today In starsector, instead of building a massive fleet of low tier trash, i'm gonna rock a single solo super ship and see how much damage i can do to the G. ago. 3, you go to a new weird system and fight fleet, get sierra cruiser. the Quacken: for the automated ship instalation center image.